ControlsSimulationAerospace

Thrust Vectored Monocopter

Led a grad robotics team to build a thrust-vectored monocopter — inspired by Falcon 9 landing control but without the expendables. Hardware was too unstable to fly, so the project became a full PD-controlled simulator.

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This was a graduate robotics team project I led. The goal was to learn the control theory behind propulsive rocket landings — think Falcon 9 — without the cost of real rocket hardware. A single-wing monocopter that spins about its vertical axis was chosen as a minimum-hardware testbed.

The control challenge: inputs must be phase-shifted relative to the blade's rotation angle to produce the intended real-world response. We designed a PD controller with Kalman-filtered IMU data for azimuth estimation and applied the appropriate phase compensation to the control law.

In practice the hardware was extremely difficult to stabilize — the vehicle would destroy itself before any useful data could be collected. The project shifted to a full simulation environment where the PD control law was implemented and validated properly.

Gallery

PD control block diagram
PD control block diagram
Simulation
Thrust vector control diagram
Thrust vector control diagram
Bench test
Hover test